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Greedfall background













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It reminds me massively of the great RPGs of the past, what with their fantastical world-building and solid fantasy creations.

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The number of quests, sub-quests, fetch and kill missions, and companion objectives is substantial, with each journey full of narrative, exposition, and an interesting story.

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Our hero thinks that the island of Teer Fradee will hold the answers to a cure.Īs you make your way to the island and take up the role of ambassador, you head out to search for some answers, and this is where the very best bits of Greedfall come about, via the writing and storytelling which are astonishing and richly layered, full of sharp dialogue and twists and turns that every great page-turner would want. The problem with the world of Greedfall though is that there is a horrible disease called malichor which is found ravishing the homeland. It comes with a 17th-century European design, concerning the architecture and treatment of the characters and clothes, but introduces magic, mysticism and new races of creatures and people. Greedfall sees you playing the role of De Sardet, a noble of the Merchant Congregation who is initially destined to travel with his cousin who is taking up the governor post on the island of Teer Fradee. But what the development team at Spiders have done is create a whole new world with its own set of lore, characters, and moments of breathtaking beauty. Comparisons to Mass Effect and Dragon Age: Origins are fair, especially when it comes to the quests, the combat options and the relationships the companions in your party will have.

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From the get-go Greedfall has hooked me in.















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